Crux's Plan

firstarrow lastarrow
This story would have gone a lot differently if Crux had turned around and looked at Story right now. He's not THAT dense.
firstarrow lastarrow
News - 05/05/10

I enjoy using Story's ribbon-scarf to express her emotions.

In other news: `a target="_blank" href="http://www.jonas-kyratzes.net/games/the-strange-and-somewhat-sinister-tale-of-the-house-at-desert-bridge/"~The Strange and Somewhat Sinister Tale of the House at Desert Bridge`/a~

This is beautiful and clever and wistful. It has a similar art style to my comic (i.e. It's clear what's happening but looks a bit like a child drew it.), and the feel of a mystical, odd, simple, but deep place. The puzzles are sometimes clever and sometimes random, and I do not believe I would have been able to finish the game without the aid of a walk-through, but that never bothers me.

I love the story. And the book titles. And the ending. The endings of video games rarely satisfy me--they always seem too brief and like they're trying to get to the credits as fast as they can now that the action is over. I want to be rewarded with funny, character-driven cinematics, satisfying resolutions, or extensive epilogues. Anyway, I found this ending very satisfying.

-Abigail

No Longer Updated

Creative Commons License